Competition operating system

GamingFrame

Run the game.

One authoritative competition backbone — global game, team and player identities, division-scoped competition data, a generic game event model and modular services for registration, scheduling, playoffs, displays and broadcast.

Environments

4

Public · Admin · Protocol · Display

Registered modules

14

Core + optional

One game state

1

Protocol · Public · Display always agree

Environments

Module registry

New capability means adding a module, an event type, a display type or configuration — never rewriting the core.

  • Tournaments

    Core

    Standalone tournaments and divisions

  • Series

    Optional

    Multi-stage tournament series

  • Registration

    Optional

    Team applications and review

  • Team Portal

    Optional

    Self-service roster management

  • Scheduling

    Optional

    Schedule building and generators

  • Playoffs

    Optional

    Brackets and dependency resolution

  • Displays

    Optional

    LED / TV / OBS output surfaces

  • Statistics

    Core

    Standings and base statistics

  • Advanced Statistics

    Optional

    Derived and historical analytics

  • Awards

    Optional

    Awards and nominations

  • QR

    Optional

    QR access for teams and displays

  • Exports

    Optional

    PDF / CSV protocol exports

  • Broadcast

    Optional

    OBS production integration

  • Notifications

    Optional

    Push and email notifications