Competition operating system
GamingFrame
Run the game.
One authoritative competition backbone — global game, team and player identities, division-scoped competition data, a generic game event model and modular services for registration, scheduling, playoffs, displays and broadcast.
Environments
4
Public · Admin · Protocol · Display
Registered modules
14
Core + optional
One game state
1
Protocol · Public · Display always agree
Environments
Module registry
New capability means adding a module, an event type, a display type or configuration — never rewriting the core.
Tournaments
CoreStandalone tournaments and divisions
Series
OptionalMulti-stage tournament series
Registration
OptionalTeam applications and review
Team Portal
OptionalSelf-service roster management
Scheduling
OptionalSchedule building and generators
Playoffs
OptionalBrackets and dependency resolution
Displays
OptionalLED / TV / OBS output surfaces
Statistics
CoreStandings and base statistics
Advanced Statistics
OptionalDerived and historical analytics
Awards
OptionalAwards and nominations
QR
OptionalQR access for teams and displays
Exports
OptionalPDF / CSV protocol exports
Broadcast
OptionalOBS production integration
Notifications
OptionalPush and email notifications